Slow Progress Update…

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So it’s been a slow couple of weeks for development, I got back to university and just ended up being distracted by cheap alchohol and games bought from the steam winter sale rather than doing any work. However I’ve finally got to a point in SS2 development where I’ve finished most of the features I wanted in the game and can actually start making the game playable.
Developing features was alot of fun as I could just add anything I wanted and experiment with the game design, I didn’t have to think about how the features would fit into the game. For example I added a tiny car that you get to drive around that explodes smileys on impact, It’s great fun but I’ve got too find a way for it to fit into the game design. That will be a bit difficult when the only game mechanic is just one click per level…


It Begins!

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So it’s been almost a year since I did anything smiley related, it’s about time I did a sequel to smiley showdown!!

No plans for the game yet so it could get interesting, I know I want to add a dynamic zooming camera and do something with smiley movement, so we’ll see how this goes…

I’ll be starting from scratch this time as the previous code structure was pretty bad, it was barely object oriented and was a pain to modify.

Well it’s time to code!!!

 


Fun Flow Studios is back!!

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So after months of being down we’re finally back, I’ll be writing posts much more frequently than I used to, I’ll be using the site more as a development blog this time around.